cs7650: Realistic Image Synthesis (probabilistic ray tracing)
by Paul Koshevoy
Created on: Monday 05 July 2004
p1: gallery, source code.
p2: gallery, source code.
p3: gallery, source code.
p4: gallery, source code.
p5: gallery, source code.
Dielectrics.
Participating media.
Subsurface scattering.
Final project:
win32 executable and some models,
source code tarball.
The workflow for creating a model from scratch is as follows:
- optional: Geometry => Unshaded geometry => Import mesh.
- required: Geometry => Add shading.
- required: Geometry => Add instance.
Alternatively, you could simply load one of the existing models (*.p5)
via File => Load.
NOTE: the viewing is handled with the left mouse button in conjunction
with one of three modifier keys:
'z' + left mouse button = zoom
'x' + left mouse button = pan
'c' + left mouse button = spin
To modify geometry select it by clicking on it.
To move geometry click and drag it.
To stretch geometry click on one of the axis labels of the geometry and drag.
To change orientation of geometry hold down the 'c' key,
click on one of the axis labels of the geometry and drag.